#pragma once
#include "Object.h"
class Box;
#include "GameDefine.h"
class Boss3Fire :
	public Object
{
	float _angle;
public:
	Boss3Fire(Box* _box,float);
	~Boss3Fire(void);

	virtual void init();

	virtual void update();

	virtual void render();

	virtual Box* getCollisionBox();

};

